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Spar matches?

 
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henkcobra
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PostPosted: Mon Dec 22, 2008 4:04 am    Post subject: Spar matches? Reply with quote

Rules;

2 persons make 2 or 3 replys about there match

Blood is allowed but not more.

There will be no killing.

No arm and legs will be cut off.

Prices are allowed but must be agreed by both persons.

The place where the matches are is near the delight castle, calming is allowed when persons agreed.

ps. don't make a reply until when Martin or Ronald or Vannessa gives there permission for this topic.
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Tsavo
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PostPosted: Mon Dec 22, 2008 10:05 am    Post subject: Reply with quote

I could be wrong here, and if I'm out of line I apologize.

With no ability stats or game mechanics behind the sparring matches won't they just devolve into the online equivalent of two kids with toys guns shouting, "I shot you," and "no I shot you first!"?

Again, I don't mean any offense I'm just not sure I see how this would work.
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peter_wolf
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PostPosted: Mon Dec 22, 2008 10:13 am    Post subject: Reply with quote

you do have a point there Tsavo but if ronald or any of the others agree to this then the matches cold get more in deapth and get a system that will work for the match that has been set up so that wont happen hopfuly but you never know and like i said its up to vanessa, martin, and ronald to deside if this i a good idea
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JohnnyPsycho
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PostPosted: Mon Dec 22, 2008 7:42 pm    Post subject: Reply with quote

Heh, if you guys are really serious and promise to behave on an "honor system", I might have a solution. As long as each person has a six-sided dice (like from a board game or something), and they specify a certain number of hits to determine a winner, they can easily keep track of who connects with a hit and when. It could go essentially like this: the attacker describes their attack, then in brackets [like these] they announce a number from 1 to 6 (chosen or rolled at random, it doesn't matter which). At the beginning of their opponent's turn, they must defend by rolling their dice and putting the result, [in brackets], at the top of their post. Matching numbers mean that the hit connects, and the defender must roleplay accordingly (remember, we're using the honor systerm, so no cheating or fudging your results!). Non-matching numbers means the attacker misses or the defender dodges/blocks/parries successfully. The defender then gets a turn to attack, and it should continue back and forth like so until the end of the sparring match.

Here's a good example:
fancypants_boxer wrote:
Bruno the boxer throws a devestating right-cross at his oppoenent...
[let's go with 2]
morbid_fencer wrote:
[I rolled a 4, whew!]
Musashi sees the attack coming and dodges deftly. "Aha, I see an opening!" he thinks to himself, then swings his wooden bokken sword at Bruno's mid-section...
[I'll try 5]
fancypants_boxer wrote:
[dang, I rolled a 5!]
Bruno gasps as he feels the wooden sword smash into his ribs, feeling a few of them crack. He has lost this match, and crumples to his knees in agony and defeat.


Of course, this makes sparring matches last a bit longer, since obviously you only have a 1 in 6 chance of scoring a hit, so you may want to set up a low number of hits to determine the winner (like 3 to 5, depending on how long you want your particular matches to go).

I originally would have suggested using coin-flips instead of dice rolls, or announcing "odds" or "evens" before a dice roll, but that greatly increases the odds of landing a hit (1 in 2 chance), thereby probably making sparring matches much shorter... it all depends on what you and your oppoenent would prefer. Personally, a 1 in 6 odds of hitting an opponent seems overly generous as it is...

Again, this is just an idea, and is completely dependent on having people be completely honest with eachother.
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peter_wolf
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PostPosted: Mon Dec 22, 2008 7:48 pm    Post subject: Reply with quote

hey i agree with that and it sounds kind of fun
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Tadelesh
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PostPosted: Mon Dec 22, 2008 8:06 pm    Post subject: Reply with quote

That does sound like a great way to do it, Johnny. Per-maybe-haps (I love that word; thank you, Captain Mal! Laughing ) I might spar here in the future. It does take some honesty, but any good roleplayer knows to take a hit now and then. I just hope we don't have any of those with the "I cannot be beaten, I am invincible and perfect and god-like" attitude. Then they may well not be honest here, for fear of breaking their own "ideals". Rolling Eyes
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JohnnyPsycho
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PostPosted: Mon Dec 22, 2008 8:11 pm    Post subject: Reply with quote

I think cheaters would be fairly obvious to spot.
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peter_wolf
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PostPosted: Mon Dec 22, 2008 8:12 pm    Post subject: Reply with quote

and if a cheater is spotted he automatically looses the match(hows that for a good rule to keep people in line)
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Drofgod969
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PostPosted: Tue Dec 23, 2008 8:28 am    Post subject: Reply with quote

Also the problem with that is if they are very lucky... like Mystic at texas hold'em. But no one can be lucky all the time. The dice roll thing is a good idea it is like one of the martial arts movies or like Matrix. counter, counter, doge, doge, hit!
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Tsavo
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PostPosted: Tue Dec 23, 2008 2:04 pm    Post subject: Reply with quote

Something like this might help you out.

http://invisiblecastle.com/roller/

Its not perfect, but was the best I could find. Good luck.
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peter_wolf
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PostPosted: Wed Dec 24, 2008 8:05 am    Post subject: Reply with quote

ya i rolled 1d10 and got 6 on my first try

that's a very cool thing you found we could use that a lot here
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Gui Cirrus
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PostPosted: Wed Dec 24, 2008 1:36 pm    Post subject: Reply with quote

I'm not so keen on incorporating dice myself. While dice rolls can indeed make a battle more 'fair,' they also strip it of any sort of challenge. For me, at any rate. It takes a contest of skill and strategy, and essentially turns it into a game of chance—though that WOULD fall in line with the atmosphere of the Castle of Delight. ;)

I thinke people can be mature enough to spar reasonably. Just remember, just 'cause your character loses doesn't mean you're a loser, neh? =)
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JohnnyPsycho
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PostPosted: Wed Dec 24, 2008 2:24 pm    Post subject: Reply with quote

Well, considering it would be nigh-impossible to properly gague physical skill in a forum setting such as this, I think the only logical choice is to set aside the physical skills of the combatants by making their fights dependent on probability, thereby freeing up the only skill useful to this setting: roleplaying and story-telling prowess. In this case, even if someone loses due to bad dice rolls, they can still end up gaining more respect from other forum posters for being a better storyteller. Here's a couple examples, in case you're not following my train of thought:

Example1
quixotic_pugilist wrote:
Leo gets hit, and falls to the ground unconscious. The end

Example2
quixotic_pugilist wrote:
The Bloody Baron's fist suddenly swung upward, below Leo's field of vision and too quickly for the haggard fighter to react. It wasn't until he felt the impact of the uppercut to his jaw that he realized he had lost this duel. His head rocked back with the force of the Baron's fist, and yet Leo felt no pain, only a dull surprise as his vision blurred. He could feel himself fall backwards just before unconsciousness wrapped itself over him like a cloak; Leo wouldn't feel himself hit the ground, as the spectre of sleep had spared him that indignity. Leo's face, though battered and bloody, bore a pleasant grin as he lay at the Baron's feet, as if he were saying, "This had been a good fight, sir, thank you."


Okay maybe I went a bit overboard with the second one, but I think you get my point...
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Gui Cirrus
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PostPosted: Thu Dec 25, 2008 2:43 pm    Post subject: Reply with quote

*chuckles* Perhaps a bit, but I do see your point. I personally haven't used dice in quite a long time; maybe I'm just not used to it.

Then again, most modern games with numerical statistics use 'dice rolls.' Just, without the dice. =)

*digs around for his dice bag...*
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LabrnMystic
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PostPosted: Thu Dec 25, 2008 11:00 pm    Post subject: Reply with quote

Well, give me time gentlemen. I'm trying to find all my old notes, seeing how FA lost half my journals from more than a year old, and so all my data is gone. *sigh*

However, I've found my interest and zeal to make the PBB cardgame once again, and will probably be posting up a new thread to gather character information and context.
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peter_wolf
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PostPosted: Thu Jan 01, 2009 12:32 am    Post subject: Reply with quote

cant wait for that labrn im looking forward to seeing the card game complet
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JohnnyPsycho
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PostPosted: Thu Jan 01, 2009 2:00 am    Post subject: Reply with quote

Oh yeeeaah... I forgot about that card game of yours. If I remember correctly, it was really less based on combat than what I think these fellows had in mind, though, or at least a big part of it was based on seduction skills rather than combat skills alone.
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Drofgod969
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PostPosted: Fri Jan 02, 2009 11:14 am    Post subject: Reply with quote

Shocked Wassat Curious seduction skills and combat skills sounds fun.
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Caroline
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PostPosted: Fri Jan 02, 2009 9:31 pm    Post subject: Reply with quote

Quote:
seduction skills and combat skills sounds fun


Um... wasn't that the whole point of the XXXenophile card game?
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Drofgod969
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PostPosted: Fri Jan 02, 2009 9:48 pm    Post subject: Reply with quote

Question what is that?
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Caroline
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PostPosted: Sun Jan 04, 2009 2:02 pm    Post subject: Reply with quote

Quote:
what is that?


It was a card game based off the XXXenophile comic book... by Phil Foglio.
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Mystic
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PostPosted: Sun Jan 04, 2009 7:10 pm    Post subject: Reply with quote

Huh, that's very interesting Caroline, but the games are a good deal different.

The summary, if I've got Labrn correct, of the game goes like this. Each player has a deck of cards. You have locations, characters, and various items and action cards. You try to either fight or seduce a number of characters from your opponent to win. There are Main characters, which count for scoring, while the other characters are sidekicks and help modify the main character's score or give the player abilities.

The other members who were originally helping design the game insisted on a health total as well, so it could take more than one attempt to capture or knock out a main character. This will require players to keep track or have tokens, but I think Labrn was also figuring out how to better work the HP system. Hopefully he'll find all his notes and get back on it. He does enjoying creating games and scenarios.

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Drofgod969
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PostPosted: Sun Jan 04, 2009 7:56 pm    Post subject: Reply with quote

I hope he dose too. sounds fun.
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Tsavo
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PostPosted: Sun Jan 04, 2009 9:23 pm    Post subject: Reply with quote

Sounds like a fun game. Hopefully it picks back up. The Lion's Den Pub could become a location.
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peter_wolf
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PostPosted: Sat Jan 10, 2009 11:47 pm    Post subject: Reply with quote

only time will tell
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henkcobra
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PostPosted: Sun Jan 11, 2009 11:22 am    Post subject: Reply with quote

Caroline wrote:
Quote:
what is that?


It was a card game based off the XXXenophile comic book... by Phil Foglio.


caroline do you know a game how is like this and is on the internet?
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LabrnMystic
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PostPosted: Mon Jan 12, 2009 2:30 am    Post subject: Reply with quote

Here's the original Thread for the game in its infant stages:

http://forums.pleasurebonbon.com/forums/viewtopic.php?t=4463
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