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VIRTUAL ALLEY - LIVE BETA
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tyger
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Joined: 07 Mar 2005
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PostPosted: Wed May 28, 2008 10:02 pm    Post subject: Reply with quote

Ronald, have you checked the random ending for the RPS game yet? I've won around twenty times and I've had the same ending.
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Ronald
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PostPosted: Wed May 28, 2008 11:18 pm    Post subject: Reply with quote

I think there maybe a bug going on with it. I'll have it fixed next week when my programmer gets back from vacation.


-R
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rockercover
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Joined: 12 Feb 2008
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PostPosted: Tue Jun 03, 2008 4:39 am    Post subject: Ideas for virtual games. Reply with quote

Just thought I'd sound off on some ideas about the Virtual Games and see what people thought.

I know Ronald was thinking of having certain commands unlock as you 'get the model going' with other commands.

I was thinking perhaps an extension of that idea with a progress bar saying how the models feeling i.e. 'cool' 'playful' 'very frisky' or something like that, so for example if you asked her to strip when she's in the cool zone, you lose a bit of progress, she might wag her finger without being put off in the playful zone and go for it in the very frisky zone (I know the classification names are rubbish, I'm sure you folks could come up with something better). It means the user has to judge how far they can take the model at a given time.

The other idea I had was, you know how in Larry in the actions menu there was an 'other' option where you had to type something and once you'd typed it and it had worked it would appear in the actions list, well how about something like that with discovered commands, i.e. once you've discovered 'airplane' a clickable button appears for that in a menu or something?
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Ronald
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PostPosted: Wed Jun 04, 2008 12:54 am    Post subject: Reply with quote

Some interesting ideas.

The menu actions list sounds good but it might be tough to work out as its going to become a huge long scroll list. And then we'd have to store in a database for everybody's unique commands the way they typed it.

We'll think about that idea for a bit more.

The other creative suggestions sounds interesting. gonna give them a bit of more design thoughts.....

thanks for the suggestions, something for us to ponder over for improvements when we do updates and also when we shoot new virtual materials.
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rockercover
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PostPosted: Wed Jun 04, 2008 4:40 am    Post subject: Reply with quote

Eek, I should have considered the database implications in that one, unless you made that element cookie based?

Last edited by rockercover on Wed Jun 04, 2008 4:43 am; edited 1 time in total
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rockercover
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PostPosted: Wed Jun 04, 2008 4:42 am    Post subject: Reply with quote

Eek, I should have considered the database implications in that one and the fact that it would be a very long list, unless you made that specific element client cookie based and maybe with pre-emptive text completion rather than a drop-down?
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tyger
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PostPosted: Wed Jun 11, 2008 10:15 pm    Post subject: Reply with quote

Ronald, have you gotten together with your programmer as of yet to figure out if there's a bug for the RPS ending as well as any other changes/updates to Virtual Alley?
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Ronald
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PostPosted: Thu Jun 12, 2008 2:08 am    Post subject: Reply with quote

tyger wrote:
Ronald, have you gotten together with your programmer as of yet to figure out if there's a bug for the RPS ending as well as any other changes/updates to Virtual Alley?


The ending of the RPS should be 2 different endings randomized. It was fixed last week. Forgot to post a news about it.

Nothing yet to Virtual Alley. I gotta bug my video guy. He has another job. I need to slap him around some more for us.
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j3a
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Joined: 15 Apr 2005
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PostPosted: Thu Jun 19, 2008 8:46 pm    Post subject: Reply with quote

Ronald wrote:

Nothing yet to Virtual Alley. I gotta bug my video guy. He has another job.
I need to slap him around some more for us.


...use both hands, would ya? Wink Laughing
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mrmiker
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PostPosted: Thu Jul 03, 2008 4:02 pm    Post subject: Reply with quote

This game is too long with too little pay off. Way too many ties.
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mt
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PostPosted: Thu Jul 03, 2008 4:24 pm    Post subject: Reply with quote

or someone has lousy luck. Laughing
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Ronald
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PostPosted: Thu Jul 03, 2008 4:26 pm    Post subject: Reply with quote

mt wrote:
or someone has lousy luck. Laughing

Indeed. Smile

The game is purely luck based. There really is no skill involved in RPS. Smile

Just a time killer teaser game. Mainly for viral marketing.


Something to tell your friends.


-R
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tyger
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PostPosted: Sun Jul 27, 2008 8:04 pm    Post subject: Reply with quote

Any more news/updates on Virtual Alley and the EAdultGames.com fighting game?
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Ronald
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PostPosted: Mon Jul 28, 2008 1:35 pm    Post subject: Reply with quote

http://www.eadultgames.com/forums/viewtopic.php?t=5302

I posted information on the Strip Combat there. We hope to eventually get Strip Combat wrapped up by this fall or end of the summer.
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tyger
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PostPosted: Sat Aug 02, 2008 7:39 pm    Post subject: Reply with quote

Any new commands or hints at new commands? It's been awhile since we've gotten any and you haven't said whether you were able to get a hold of your programmer. Rolling Eyes

Also, you may also want to check the RPS game again. I've won eight games and I got the same ending to all of them. Confused
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Ronald
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PostPosted: Sat Aug 02, 2008 8:20 pm    Post subject: Reply with quote

My video guy is bringing the tape by tomorrow and I'm going to give it to another guy to work on it.



The RPS ending should have been already fixed. I'll ask the programmer again and will post about it.



-R
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Ronald
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PostPosted: Sat Aug 02, 2008 9:23 pm    Post subject: Reply with quote

Well the ending should be she strips and walks off either left or right. (those are the 2 random variations)

It works on the development machine. We bumped up the version to v.19 so give it another test on the website. If you don't see v.19 then clear your disk cache and try again.

-R
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Ronald
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PostPosted: Thu Aug 21, 2008 7:40 am    Post subject: Reply with quote

The latest news....


We've got tons of clips and commands completed. At the moment, we're doing a new FLASH engine for the virtual game so that people won't have to install shockwave to play the game. We'll release the new clips/commands once we complete the flash version of the virtual.



AND.... A 'youtube' teaser trailer with a special introduction by Alley!
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Ronald
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PostPosted: Thu Aug 21, 2008 9:40 pm    Post subject: Reply with quote

Here's a YouTube video for you guys....

http://www.youtube.com/watch?v=HspH0IaLkYI

Share! Share! Share!!!!
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Last edited by Ronald on Fri Aug 22, 2008 1:02 am; edited 1 time in total
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mt
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PostPosted: Thu Aug 21, 2008 9:51 pm    Post subject: Reply with quote

Ronald wrote:
Here's a YouTube video for you guys....

http://www.youtube.com/watch?v=HspH0IaLkYI

Share! Share! Share!!!!


WOW! SExxxy. I'm def saving this one. Thanks.
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Ronald
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PostPosted: Thu Aug 21, 2008 9:58 pm    Post subject: Reply with quote

Sorry for posting the tube clip prematurely. The "New" virtual Alley Baggett game isn't finished yet. So the eat banana command and other commands aren't in yet.
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rockercover
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PostPosted: Sat Aug 23, 2008 1:58 am    Post subject: Reply with quote

Wonderful stuff! Just out of curiosity, is the You Tube clip an indication of the sort of resolution you're planning on? Looking forward to seeing it! Smile
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Ronald
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PostPosted: Sat Aug 23, 2008 2:24 am    Post subject: Reply with quote

the youtube quality is pretty awful if you ask me. the quality of the new flash will be better.
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rockercover
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PostPosted: Sat Aug 23, 2008 4:45 am    Post subject: Reply with quote

Cor, better and better. Smile
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rockercover
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PostPosted: Wed Aug 27, 2008 5:49 am    Post subject: Reply with quote

Just to say excellent job Fob on the new Alley engine: really slick.

Like what you've done to the clips as well: Colours are really vibrant now!
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Ronald
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PostPosted: Wed Aug 27, 2008 4:11 pm    Post subject: Reply with quote

rockercover wrote:
Just to say excellent job Fob on the new Alley engine: really slick.

Like what you've done to the clips as well: Colours are really vibrant now!


Our new programmer recently revamped the engine.

Our new video editor did the new video clips. They're completely revamped, new format and new resolution/quality.

And everybody's favorite command is now available. Here's a hint. Alley does go down! Smile

If you've fantasized about Alley going down- well, you will have to discover the right commands. There are 2 variations.


-R
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Ronald
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PostPosted: Wed Aug 27, 2008 6:08 pm    Post subject: Reply with quote

alley gets drunk too. Smile
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YDB
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Joined: 05 Feb 2005
Posts: 207

PostPosted: Wed Aug 27, 2008 8:04 pm    Post subject: Reply with quote

Thanks for the heads up, Ronald.

I found a few new ones.

"Drink", "Drunk", "Sword", "Swing Sword"

Saving the best for last...

"Suck", "Blowjob", "Blow Me" love Tongue

Alley, Thank you for being such a "Naughty" girl. love

Sincerely,

YDB
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Ronald
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PostPosted: Thu Aug 28, 2008 2:03 pm    Post subject: Reply with quote

the common command. "masturbate" works as well. Smile
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rockercover
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PostPosted: Thu Aug 28, 2008 4:22 pm    Post subject: Reply with quote

Exercise
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